
Vite, React, TypeScript, animation (2D and 3D).
Design comparison
Solution retrospective
Instead of using the static stars that's provided as svg file. I generate them with JS, I also create the animation that makes them look as though they're shimmering. It probably affects the performance, I don't know, but I'm just having fun.
What challenges did you encounter, and how did you overcome them?This project is much harder that it looks.
What specific areas of your project would you like help with?Is there a way to fix the countdown glitch? I think it's not because of the stars (it already glitches even before I add the stars), but I think it's because setState
is asynchronous, so there's some delay before the screen is updated. (I'm not sure)
Community feedback
- P@NikitaVologdinPosted 2 months ago
I assume that the glitch might be because of the rerender, which is called by setState. Great job, though!
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