Design comparison
SolutionDesign
Solution retrospective
What are you most proud of, and what would you do differently next time?
I am proud to be able to implement Zustand because although it was not difficult to implement, it was something new for me. Another thing is having created the CPU function since it was a challenge. Something different may be to implement Redux.
What challenges did you encounter, and how did you overcome them?The biggest challenge was having a good project structure, I think it is the biggest one I have ever done or the one with at least the most code. Another thing I'm proud of is the CPU shift.
What specific areas of your project would you like help with?I didn't know if the reset button was to reset the board, the scoreboard or exit the game
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