Design comparison
Solution retrospective
I used styled components for the first time. Next time I'll minimize the use of unnecessary nested styled components, preferring instead to style simple tags within them. Overall, I liked the flexibility styled components offered for dynamically changing styles.
What challenges did you encounter, and how did you overcome them?Ensuring responsive design for both small and large screens presented the most significant challenges for me
Community feedback
- @gsterczewskiPosted 8 months ago
Hey Anna congratulations on completing this challenge 👏.
I noticed a few things you could improve, I'll address a few of them.
- On the desktop I see an unnecessary horizontal scrollbar. This is because you set
overflow:scroll
in thepage_gameContainer...
class. Removing this rule should solve this particular problem. - Consider adding
height:100%
tobody
and perhapspage_gameContainer
to fill 100% of the height on the desktop. - You may also want to consider using
button
instead ofdiv
for clickable elements, this will improve accessibility and allow the game to be controlled using the keyboard.
Once again, congratulations on your work. Best of luck!
Marked as helpful1@aproskurPosted 8 months ago@gsterczewski Hi Grzegorz, Thank you very much for taking the time to review my code and offer your feedback. I appreciate your suggestions and have carefully considered each one.
Regarding the observation of an unnecessary horizontal scrollbar, I've double-checked the code and current implementation, specifically with the CSS rules: html, body { overflow-x: hidden;} This setup is intended to prevent any horizontal overflow across the site. As a result, I wasn't able to identify any horizontal scrolling behaviour during my tests, even if I remove this overflow-x rule and max-width: 100vw rule. It's possible that the appearance of a horizontal scroll may vary between different browsers, devices, or even game modes within the application. Could you please specify under which conditions (such as browser type, screen size, or specific game mode) you encountered this horizontal scrollbar? This information would be very helpful. There is a vertical scroll that appears when multiplayer is chosen, but it is caused by the overflow of the container with infoItems, which I will fix later. Anyway I removed an unnecessary overflow: scroll from pageContainer class that you mentioned.
Concerning the suggestion to add height: 100% to the <body> and perhaps to the page_gameContainer, I've considered the implications for the overall design and layout of the game. Given the current structure and behaviour of content within the game, including scenarios where content dynamically adjusts based on game state, setting a fixed height of 100% does not appear to be necessary for achieving the desired layout and functionality. The application is designed to accommodate content that naturally extends vertically, which is effectively managed through existing CSS rules without explicitly setting height: 100%. Anyway I played around adding explicit height to body (and html as well), but didn’t notice any improvements. But thankfully to your comment I figured out what the issue was. Upon revisiting the code in light of your feedback, I realised that an error had occurred during my recent adjustments for smaller screen layouts. Specifically, necessary padding that was crucial for the desktop version of the game had been accidentally removed. This oversight on my part may have contributed to some of the layout issues you highlighted.
Thanks for the nudge on using <button> elements for better accessibility. I've double-checked, and all clickable elements are indeed styled as buttons: const StyledToggleButton = styled.button. And I reuse the same component in the project. I’m on the lookout for any stray <div>s acting as buttons, but so far everything seem to be in line with this standard
Again thank your for your feedback, and congrats on completing this challenge too!
1@gsterczewskiPosted 8 months agoHey @aproskur, thank you for taking the time to reply. Maybe your link to live preview is not updated, because I can still see
div
elements rendered on game board instead ofbutton
in devtools, and there are not focusable. Concering the height, indeed the problem is no longer present. Horizontal scroll-bar are gone too.Have a good day.
0@aproskurPosted 8 months ago@gsterczewski I see, do you mean I should implement Card elements as buttons? That makes sense! Sorry the confusion
0@gsterczewskiPosted 8 months ago@aproskur yes, sorry I wasn't very clear. I was refering to elements that you click on to reveal a number/icon.
0@aproskurPosted 8 months ago@gsterczewski no worries, I just hadn't thought of the cards as button elements at all, but I absolutely agree that this will make the game more accessible. I will definitely add this improvement. Thanks Grzegorz :)
0 - On the desktop I see an unnecessary horizontal scrollbar. This is because you set
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