Design comparison
Solution retrospective
What I'm most proud of is implementing Framer-motion in a way that enhances the user experience in this game. Some occasional animations and transitions can really improve the look of an app or game if used correctly, and I believe I used framer-motion in the best way possible. But of course, I will welcome any type of criticism.
What challenges did you encounter, and how did you overcome them?One challenge that I did encounter was using a global store to contain the state of the game. I had to make sure that the right components in the game were being updated correctly and at the right times. Some components were subscribed to a specific part of the state, while others were not. So, it proved a bit of a challenge trying to make sure that only some components were being rendered and the others were being left alone.
What specific areas of your project would you like help with?I don't believe I needed help with this project. But I will always be open to advice and any kind of constructive criticism.
Community feedback
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