Design comparison
SolutionDesign
Solution retrospective
Hey guys, any feedback would be appreciated. Struggled with making the game responsive. Didn't want to just make a desktop size and mobile size so have used live scaling to try and make it the best possible experience on as many different screen resolutions. Not sure if this is the best way to do it or not but from what I have tested, it seems to give the best results.
Might add a loading screen at the start so you don't see the scale jump
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